I'm a big team-play fan: I like helping my team out.(Image credit: 4A Games via Nahobino on Steam) ![]() Some of the most enjoyable game experiences I've had have been playing with a group of people that are roughly my skill-level. "In the process of completing those rewards, you will eventually become better and better. It builds a reward loop that people can get hooked on. For that, I'd play a team game and match-make into people that are around my skill-level. "You can focus on, say, doing nothing but getting 10 kills with the rocket-launcher. ![]() Then there are our Rune Challenges, individual challenges that you are rewarded for. "We're trying to introduce some champions who might appeal to people who are new to the game: Sorlag is one. So far, Quake Champions sounds pretty damn hardcore - so what is in it for mere gaming mortals? One aspect that went a long way towards the massive success of Overwatch was the clever way in which, while accommodating those with pro-gamer aspirations, it also managed to appeal to those with less ninja-like fast-twitch skills. Tantalisingly, he added that id Software is working on another team-based mode, but declined to add any detail. So that game mode is still being developed." " you held your Sacrifice Point and then you got more points for your frags, but now we're switching it to an act, so that you have to activate the points. The team gameplay modes should be pretty familiar to aficionados of Quake Live and Quake III: Arena: "Out of the gate we will of course have Team Deathmatch, Free-For-All, Duel mode, and then we have a new team mode called Sacrifice, for which we've already changed the game rules once." said Willits. We may tweak it some, but our current plan is to start with three champions." "We're waiting to hear back from our fans after our closed beta test about what people think of Duel. But then I had an argument with one of our programmers who said: 'No, no, no: you can use her offensively in 1v1, and if you play her like this, you'll have an advantage.' Like, for instance, Galena is better in team game modes, I believe, than 1v1. "Our current Duel mode allows you to bring three champions into the match, so you need to figure out which ones will work best. That was really important for us: not to mess that up." I want our players to understand that they are going to feel right at home with the weapons. ![]() So we know the speed of a rocket, and we know the damage-over-time of a lightning gun. Remember, the Quake weapons have been refined, debated and tweaked for 21 years. "We've kept a lot of the weapons pretty familiar - but we have a few surprises that I don't want to announce quite yet. So those are the types of abilities that we're integrating into our champions." Quake Champions: WeaponsĪs far as the weapons in Quake Champions are concerned, Willits had a clear message: "The holy trinity of Quake is of course rocket, rail and lightning gun, so we did not mess with the holy trinity, okay? We would be roasted if we messed with them. Those can heal team-mates or yourself, or they can act as landmines. Galena is an unholy paladin and she can actually throw down totems, which is very new for a Quake game. ![]() "The character I like to play the most is Galena. Willits acknowledges that, but was keen to point out that it's still very much Quake: "When you think of Champions, you immediately say, 'There are a lot of hero-based games out there - why is this one different?' But each of our champions is fundamentally different: they really play differently. Then the champion and the player can progress together."īeing able to play as characters with different attributes is definitely a first for a Quake game, but also sounds suspiciously reminiscent of Overwatch. In team-play, it definitely makes it more strategic, and it allows players to find the champions that they feel most comfortable with. "We feel that having champions with unique abilities and different attributes adds a layer of design to the game that makes it more strategic. When invited to describe the basics of Quake Champions, Willitt revealed all: "We like to present Quake Champions as a new, multiplayer-only arena-based Quake game, with the addition of champions," he said.
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